Description:
When running a Unity project in Play mode, you may encounter a white horizontal line appearing in the middle of the Game view. This issue can be visually distracting and affect the overall quality of the gameplay experience.
Possible Causes:
- Shader Effects: The white line may be caused by shader effects or rendering settings applied to objects in the scene.
- Shader Artifacts: Shader artifacts, particularly related to shaders using complex calculations or contributions, can sometimes lead to such anomalies.
Solution:
Adjusting the "Contribution" Parameter in Shader Settings
Explanation:
The white line issue can often be resolved by modifying the "contribution" parameter within the shader settings. The "contribution" parameter controls the intensity or influence of a specific shader effect. Adjusting this parameter can effectively disable or reduce the impact of the problematic shader feature.
Steps:
- Identify the Shader: Determine which shader is responsible for the issue.
- Access Shader Settings: Open the shader settings associated with the problematic material.
- Locate Contribution Parameter: Look for a "contribution" or similarly named parameter within the shader settings.
- Set Contribution to 0: Adjust the "contribution" parameter to a value of 0. This effectively disables the problematic shader effect.
- Test and Fine-Tune: Test the scene to ensure the white line issue is resolved. If needed, fine-tune the "contribution" parameter to achieve the desired visual result without artifacts.
Note: The specific steps and terminology may vary depending on your project's shader setup and the shader responsible for the issue.
You can use this description as a basis for a post or explanation regarding the white line issue and its solution involving the adjustment of the "contribution" parameter in Unity shaders. Feel free to modify and expand upon it as needed to provide more context and details in your post.
⭐Happy coding⭐
Tags:
Unity