Creating a portrait-only mode for an Android game in Unity 2D involves configuring your project's settings and handling orientation changes. Here's a step-by-step guide to achieving this:
1- Set Up Your Unity Project:
- Create a new 2D project in Unity if you haven't already.
- Design your game for a portrait aspect ratio (e.g., 9:16 or 3:4).
2- Configure Player Settings:
- Go to Edit > Project Settings > Player.
- Under the Resolution and Presentation section, ensure that the Default Orientation is set to Portrait.
- Set the Allowed Orientations for Auto Rotation to Portrait only. You can do this by selecting the "Portrait" option and unchecking all other orientations (Landscape Left, Landscape Right, etc.).
3- Handle Screen Orientation Programmatically:
- You can enforce portrait mode programmatically in your scripts to ensure that the game remains in portrait orientation even if the device is physically rotated.
- Create a script (e.g., OrientationManager.cs) and attach it to an empty GameObject in your scene.
The Script:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OrientationManager : MonoBehaviour
{
void Start()
{
Screen.orientation = ScreenOrientation.Portrait;
}
void Update()
{
if (Screen.orientation != ScreenOrientation.Portrait)
{
Screen.orientation = ScreenOrientation.Portrait;
}
}
}
4- Build and Deploy:
- Build your game for Android by going to File > Build Settings, selecting Android, and clicking on the "Build" button.
- Install and run the APK on your Android device.
With these settings and the script in place, your game will start in portrait mode, and it will automatically switch back to portrait mode if the player tries to rotate the device. This ensures that your game remains locked in portrait orientation on Android.
⭐Happy coding⭐
Tags:
Unity