How to Create Buttons With Grid in Unity

 


To create a grid of buttons in Unity, you can use the Unity UI system (uGUI) along with some scripting. Here's a step-by-step guide on how to make grid buttons:


1- Create a Canvas:


    • In Unity, go to the Hierarchy window.
    • Right-click in the Hierarchy window and select UI > Canvas. This creates a canvas that will hold your UI elements.



2- Create a Button Prefab:


    • Right-click on the Canvas in the Hierarchy.
    • Select UI > Button to create a button.
    • Customize the button's appearance and text in the Inspector window. This button will serve as a prefab for your grid buttons.
    • Drag the button from the Hierarchy to the Assets folder to create a prefab


3- Create a Grid Layout Group:


  • With the Canvas selected in the Hierarchy, right-click on it and select UI > Empty to create an empty GameObject within the Canvas.
  • Rename the new empty GameObject to something like "ButtonGrid."
  • Select the "ButtonGrid" GameObject, and drag and drop our buttons as a children of the ButtonGrid in the hierarchy then click on it then in the inspector click on Add Component.
  • Search for "Grid Layout Group" and add this component. The Grid Layout Group will automatically arrange the buttons in a grid.




4- Customize the Grid as We needed



Here is simple explanation about key settings for the Grid Layout Group:


1- Layout Type:


    • Grid: Arrange elements in a grid pattern.
    • Vertical: Arrange elements in a single column.
    • Horizontal: Arrange elements in a single row.


2- Cell Size:


    • Determines the size of each element (button) in the grid.


3- Spacing:


    • Controls the space between elements in the grid.


4- Start Corner:


    • Specifies where the grid starts (e.g., upper left, upper right, lower left, lower right).


5- Start Axis:


    • Chooses whether elements fill rows (horizontal) or columns (vertical) first.


6- Child Alignment:


    • Sets how elements align within their cells.


7- Constraint:


    • Flexible: Adjusts grid size based on content.
    • Fixed Row Count: Sets a specific number of rows.
    • Fixed Column Count: Sets a specific number of columns.


8- Constraint Count:


    • If using a Fixed Row or Column Count, specify how many rows or columns.



These settings help you easily organize and arrange buttons or other UI elements into a grid layout within Unity's UI system.







Happy coding


Previous Post Next Post

Contact Form